I'm about to open a YouTube channel to upload videotutorials in my native language and i was wondering how to deal with software licenses.
I'm currently planning to release content about Substance Designer/Painter of which i have the Indie License, but I'd also like to cover Maya and Ue4 aswell, of which i have the educational one. Considering that I will like to use Patreon and not Youtube to monetize the content, how can i deal with the last two?
Also, let's say that i upload some .sbs/.sbsar files i created in the tutorial on Patreon for my Patreons to download and use, and only make possibile for people to donate for the rest of my content (Maya, UE4), would that be ok to use the free license?
Anyone experienced in similiar things or Youtube contents creation willing to share some advices?
Thank you very much, and apologies if I posted this in the wrong section.
Replies
After some digging trough the web I came to the same conclusion regarding Unreal, Epic even seems to encourage schools and individuals to install their engine and teach it for free and charges only for shipping "interactive products", but it's worth reading the full EULA as you suggested just to be 100% sure.
As for the Substance Suite, I went trough the EULA and the only restriction for the Indie License seems to remain under 100k $ revenue / year. Those two statements also seems to confirm the absence of any particular limitations for selling substances under the Indie License:
“Indie License” means a License to Use the Software granted to either (i) an individual, being or not a professional user, or a Legal entity, whether commercial or non-profit, with Revenue not exceeding US$100,000 during the prior fiscal year. Government entities may not subscribe to Indie Licenses.
“Commercial Use” means the Use of the Software or the Copyrighted Assets for direct or indirect income-generating purposes.
For everything else things seems to be more complex than i initially tought and I'm actually looking for a consultant to be extra safe and avoid not sleeping at night, and i'd also like to remain friend with Autodesk
Again, much appreciated, thank you for your response.