Good work! I thought I would reply and say I like the design and the modelling is pretty crisp. Is it a brown plastic or metal? You could add scratches and try tweaking the lighting and spec map settings as it currently picks up a lot of white light all over in a uniform way, i think. I could be wrong. If it is a finished piece, then looks solid enough to me. Hope this helps.
Thanks a lot for your feedback. Am really happy that you liked the design since am trying specifically to push my design a little bit to create more complicated or convincing forms. For the materials i tried to simulate a polymer plastic material for the body, and metal for the rest of the weapon. I agree with you i have always problems lighting up the scene and can't seem to get better 😥.
Yup, I agree with Will_Macabe. This is the hipoly right? It looks like its been through a uniform dust cloud. Look at substance painter for adding AO and dirt and wear. Maybe check out work here and on artstation for lighting and presentation shots.
Yup, I agree with Will_Macabe. This is the hipoly right? It looks like its been through a uniform dust cloud. Look at substance painter for adding AO and dirt and wear. Maybe check out work here and on artstation for lighting and presentation shots.
Thanks man! you'r right i did keep everything subtle but maybe it was way too subtle than it should. Another thing is lighting (where am mostly having troubles), you can not see all surface details. By the way it's a highpoly model with millions of polygons. Here I did the texturing in keyshot without valid UVs to save more time.
Hi KAE. Like I said, very nice design. except maybe the bolt at the back of the grip may be a little uncomfortable. For an idea on presentation shots (lighting, composition and so on) I reckon you cant get better than artstation. Here is one with a similar color scheme: https://www.artstation.com/artwork/Qz9lQ3 Might give you some ideas on the setup and texture treatment.
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This is the hipoly right? It looks like its been through a uniform dust cloud. Look at substance painter for adding AO and dirt and wear. Maybe check out work here and on artstation for lighting and presentation shots.