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Hybrid Artist roles in games?

I'm a vfx artist with 10 years of experience across multiple departments including fx, lighting, lookdev, texturing, modelling, motion graphics, writing code, tool development,  and I am interesting in transitioning into the games industry. 
In VFX the most hybrid artist role is called a Generalist but that 99% of the time means modelling, texturing, shading. Besides that there isn't much else unless you are working at a smaller studio.
Does the games industry have any hybrid roles that would allow me to work on a variety of tasks?

Has anyone regretted transitioning from VFX to Games?

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  • poopipe
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    poopipe grand marshal polycounter
    It tends to be pretty specialised in larger studios but a wide skillset is a big advantage as long as you're good enough to do the job you're hired for. 

    With 10  years behind you and a background in vfx you presumably have a bunch of knowledge that would prove useful to a lot of larger studios as we start to move to more proper working practices - particularly with regard to surfacing and rendering.
    Depending on your technical/coding abilities I'd be looking at material art and tech art roles since that's where I think your prior experience will give you the best head start

  • garcellano
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    garcellano greentooth
    Oh, no I don't regret it. I was doing stereoscopic compositing way back. I don't know if that's still relevant nowadays, or not as popular, where you would watch movies in theaters, in stereo 3D. A different kind of 3D.

    For games, if it's a smaller studio, I would say so, yeah. Nowadays, for larger studios, it's more specialized. Like 3D art>Character Art/Environment Art/Concept Art, or 3D Animation>Humans or quadruped, objects, etc.

    But yeah, go for it. The game dev world is a different beast, but worth trying out.
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