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Pixelated Normal Map Artifacts

polycounter lvl 3
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NURBS polycounter lvl 3
I'm modeling a gun with a scope and have just gotten to the baking phase of my project and I've run into a small problem. It's not a huge problem but it's really annoying me. On my high-poly mesh I have several small objects (screws and bolts and stuff) that are showing up fairly pixelated on my low-poly when I bake it in marmoset. Everything else is very smooth and looks exactly as I would like except for these sections.
In my high-poly mesh, the screw is a separate object. The area the screw is located is just a flat plane in my low-poly. I'm baking at 4k resolution. I can't figure out what is wrong.

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