Hi guys, need a bit of technical help, I have baked my normal and AO maps in Substance Painter without a cage and the material is only showing on certain polys of the mesh, this also occurs when I apply colour in Maya.
I tried baking with a cage and at different resolutions, neither solved this problem.
My workflow for this project: maya>3dcoat unwrap>zbrush sculpt>bake/texture substance painter.
I'm sure it's a silly mistake I've made somewhere. Any ideas?
Replies
if you want the final asset to use a single material, assign a single material to all the parts in maya
Incidentally how do you bake? Is there a better way than the method I am currently using? Looking to stop using xNormal to be honest