"Chess"
I thought I would try and do my interpretation of chess, but with a fantasy twist.
Black Pieces.
I did the black pieces in Photoshop and used inks for the background.
The designs were supposed to have a chaos or hellish feel.
The hands glow as they use fire magic and I thought it looked a cool juxtaposition against the dark.
Orthographic.
White Pieces
I wanted a different feel so went and drew these in pencils.
I also did the background in inks and pencils to give it a similar style.
I left them uncoloured as I quite liked the illustrated feel of the piece.
Replies
"Sci-Fi Cityscape"
Close Ups...
Character Designs - "Sci-Fi Adventurers: The Fog"
Close ups...
Character Design - "Female Character for Book Cover"
Dominance War 4 Entry - "The Shadow & The Technomage".
Close ups...
The Shadow
The Technomage
The Mace
Character Designs: "Flame Unit and Heavy Gunner".
"Concept Art for Proxy Army Games".
"Marines get ambushed".
"Environment: A prison complex for storing Aliens".
"Two guards are ambushed by an Alien from the air vent".
"Solar Federation Agent"
"Concept Art for THON: Weapon Designs".
The designs needed to read well at small scale. I also designed modular attachments for the weapons. I began each piece as thumbnails, and then took the best ideas into a 3D programme, finally painting over the perspective renders to arrive at the finished concept art. Overall I did some 20+ weapons and post a smaller selection here.
NAIL GUN
NAIL GUN ATTACHMENTS A
NAIL GUN ATTACHMENTS B
NAIL GUN [PISTOL]
LANCE WEAPON THUMBNAILS
LANCE WEAPON 13
LANCE WEAPON 11
LANCE WEAPON 10
LANCE WEAPON 3
Character Design - "Beauty and the Beast".
Close up...
Character & Creature Design - "The Unicorn vs. The Griffin".
Close ups...
Character Design - "Fantasy Adventurers".
Close up...
Illustration - "The Flying Vikings".
Close up...
Illustration - "The Chase"
It's quite sketchy and I didn't render the details so much. Done in Photoshop.
Vehicle Design - "P-10, The Wasp"
Vehicle Design - "Steampunk Hot Rod"
Weapon Design - "MP-50 Submachine Gun"
Fantasy Weapon Design - "Bastard Sword"
I then made a 3D game model at 8K triangles (modelled, sculpted, lo-poly & textured).
You can see how the concept art translated to the 3D realm.
2D CONCEPT ART
3D GAME MODEL
[8k triangles, Diffuse, Normal Map & Spec] - rendered in Marmoset.
Air Lock Concept: Sketch / 3D Blockout / 2D Paintover
"Steampunk Barman" - Concept Sketch.
A quick 90 minute concept sketch of a steampunk barman for the bar in my steampunk restaurant that I am building in 3D for the Bi-monthly Environment Art challenge.
The thread is here: https://polycount.com/discussion/217980/the-bi-monthly-environment-art-challenge-march-april-65/p1
"Photobashing"
Concept Art made using the photobashing technique with a digital paint-over.
A dreadnought...
Illustration - "The Chase"
A redesign of my earlier piece with more detail in the environment and with added "Dutch Tilt".Done as a paintover using a 3D blockout render.
Close ups...
Illustration - "The Dark Angels Arrive"
Warhammer 40K fan art.
"Feel free to leave a comment or critique, they are appreciated."
Concept Art - "Airlock Seven"
Done using a quick 3D blockout scene with a digital paintover.
Process Shots.
Environment Concept Art - "The Snow Patrol"
Concept art of a platoon patrolling a mountainside. I used photobashing here, with about 6 different photos blended together and a digital paintover.Close Up...
Environment Concept - "Sci-Fi Cityscape"
Character Concept (Fantasy) - "Paladin Knight"
Character Concept - "Sci-Fi Helmet Designs"
8 designs for sci-fi helmets.Environment Concept Art
Environment Concept Art - "Barren Planet"
Colour thumbnails for barren planet landscapes. No photobashing or textures, just brush work.Environment Concept Art - "Sci-Fi Jungle Scene"
"Jungle Scene - Process"
Environment Concept Art - "Xenomorph Lab"