http: I'm a big fan of Cartoonkid's artwork on Instagram so for a recent assignment in my Game Art class I decided to turn one of his 2D concepts into a Textured and UVed 3D model! He happened to do a cartoon of one of my favorite cars, the Never Content FD RX7, so it was an easy choice for me. I modeled it from scratch in Maya, UVed in Maya, made the textures in Substance Painter, and rendered in Marmoset. Fun project!!
Final project for my game art 1 class! An environment modeled in Maya, textured in Substance Painter, and Rendered in Unreal Engine! I re-created a famous drift track in Japan called "Ebisu Circuit" Minami course. First time using Unreal and i'm very excited to dig into it more!
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VIDEO: https://www.youtube.com/watch?v=rEoFUksvTyM&feature=emb_logo