WATCH ALPHA VIDEO HERE
Anura explores a medieval RPG adventure with a frog twist. Quested with finding answers to your mysterious birthmark, the player is faced with exploring the infamous Greymire, an island torn by conflict and dark secrets. Which questions will be answered? You will be greeted by mysterious and colourful characters, it will be your choice who you choose to help.
- Team -
Daniel Hill - Team Lead, Character Art, Concept
Mack Foley - Character Art, Environment Art
Lisa Blackwell - Environment Art
Carmen Preece - Environment Art
Aritz Sanchez - Environment Art
Callum Beadle - Environment Art, Materials
Sam Mayson -Tech Art
Our Goal for Anura is focusing on creating a playable game environment, including simple RPG mechanics such as inventory, money, purchasing and quest taking mechanics. Our aim is to present an experience similar to levels seen in a modern RPG Adventure game, we are looking to immerse the player in an environment and atmosphere as close to the real thing as we can. The project has been in development since last summer, developing the environment, the player and the NPCs seen. We have collected a strong collection of reference boards and concept art throughout are progression on this project and we now on our way to getting our base assets done.
- - Dev Log Playlist - -
Market - Lisa Blackwell (Secondary Props made by team members)
Market (House Asset) - Lisa Blackwell
Watchtower - Aritz Sanchez
Crpyt - Mack Foley
Character Art - Daniel Hill
Materials - Callum Beadle
We have far to go but here are our environments and assets so far for Anura, all advice is welcome!
- Team -
Daniel Hill - Team Lead, Character Art, Concept
Mack Foley - Character Art, Environment Art
Lisa Blackwell - Environment Art
Carmen Preece - Environment Art
Aritz Sanchez - Environment Art
Callum Beadle - Environment Art, Materials
Sam Mayson -Tech Art
Our Goal for Anura is focusing on creating a playable game environment, including simple RPG mechanics such as inventory, money, purchasing and quest taking mechanics. Our aim is to present an experience similar to levels seen in a modern RPG Adventure game, we are looking to immerse the player in an environment and atmosphere as close to the real thing as we can. The project has been in development since last summer, developing the environment, the player and the NPCs seen. We have collected a strong collection of reference boards and concept art throughout are progression on this project and we now on our way to getting our base assets done.
- - Dev Log Playlist - -
Market - Lisa Blackwell (Secondary Props made by team members)
Market (House Asset) - Lisa Blackwell
Watchtower - Aritz Sanchez
Crpyt - Mack Foley
Character Art - Daniel Hill
Materials - Callum Beadle
We have far to go but here are our environments and assets so far for Anura, all advice is welcome!
Replies
For the main character maybe a little more of a push, here are some ideas. Tattoo, muscle tone to the leg, eyes and what about some belt attachments?
For the large toad character have you ever seen a toad with a live parasite in their eyes, it can happen in humans too!
It could be a cool material to play around with.
https://www.youtube.com/watch?v=r8jkZT_xw2M
Update on some of the areas taking place in Anura! Revisiting a few areas, bringing more life into our scenes, here's what we've done so far!
Here's an updated look of some of the characters in Anura! Hope you guys like mutant frogs.
Might want to check the scale of the ropes and leaves. In relation to the Toads they seam a little off, not much but a little bit large.
Or an old Roman lamp, they say these burnt for years! :O
The water fountain in the towns center piece could do with being surrounded by something a little rounder in shape and form on the floor. Also reduce the pavement slab height a little.
Environment Art - Daniel Hill
https://www.youtube.com/watch?v=3EADiporrTY&feature=youtu.be
https://www.therookies.co/entries/7390
Here's the trailer too!
https://www.youtube.com/watch?v=SkKyKDifK6Y
Which image is your main publicity shot?