Long has it been since I did any personal work. Having always been a huge fan of Dishonored, I decided to make something heavily inspired by it. So I made Copper Bronco (Brooklyn accent and all), a thick, dumb, dishonoredesque guard/policeman. Stylization was done by exaggerating proportions, accentuating plane transitions in sculpting and having a blend of realistic texturing (substance) with hand-painted albedo. It was an amazing experience to work under the guidance of Georgian Avasilcutei (aka nimlot https://www.artstation.com/nimlot) and take things up a level. Check out his patreon if you're interested in having someone guide you and push you to give your best everyday of the week. https://www.patreon.com/nimlot
Super character. Well done! I really like the crevice accentuation n the face. Looks like running the AO through the multiply filter in Sub.
Thank you very much! I have a good mentor Crevice accentuation is actually done by having the green channel from the normal object set as an overlay on the albedo. So making the rest pop out actually makes the crevices accentuated as well. Picked that one up from @nimlot26 on his stylized painting tutorial https://gumroad.com/nimlot26
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Let's proceed with the next one
Thank you very much! I have a good mentor Crevice accentuation is actually done by having the green channel from the normal object set as an overlay on the albedo. So making the rest pop out actually makes the crevices accentuated as well. Picked that one up from @nimlot26 on his stylized painting tutorial https://gumroad.com/nimlot26
Great execution and pose, nice