Henlo polycount!
I wanted to share this little project I did for fun in my spare time.
Based on Robbie "Ribbit" Lorenzo by Koteri Ink - I'm a huge fan of
his work and bringing one of his concepts to 3D has been a real
pleasure! Go follow him (@koteri_ink), he does some kick ass work! For better resolution, please check my artstation post: <a href="https://www.artstation.com/artwork/Z549gZ " title="Link: https://www.artstation.com/artwork/Z549gZ ">https://www.artstation.com/artwork/Z549gZ</a>
That looks awesome. I think you've really managed to integrate the strength of 3D tech into an aesthetic that I usually only see in handpainted assets. If it didn't take more work, adding facial animations to the presentation would shave off the "mascot-suit head" I'm kind of getting, letting the head match the same energy as the body; but the character is still something to behold. Kudos.
That looks awesome. I think you've really managed to integrate the strength of 3D tech into an aesthetic that I usually only see in handpainted assets. If it didn't take more work, adding facial animations to the presentation would shave off the "mascot-suit head" I'm kind of getting, letting the head match the same energy as the body; but the character is still something to behold. Kudos.
You're absolutely right! the head doesn't match with the body energy. I should start learning proper rigging-animation and try to give it the charisma it deserves, maybe for the next project! And thanks for the kind words, much appreciated!
Replies
You're absolutely right! the head doesn't match with the body energy. I should start learning proper rigging-animation and try to give it the charisma it deserves, maybe for the next project! And thanks for the kind words, much appreciated!
Thanks man! Appreciate it
I'm happy to hear that Thank you!!