How is his Substance Painter not slowing down with all the Hair Cards he has? Does he just have a monster PC, Few Hair Cards or is he tweaking the settings?
That isn't really a ridiculous amount of hair cards to begin with. Seems light enough to texture with in painter, seeing though that'll seemingly run perfectly fine in game production.
Assuming you have a decent gpu and aren't working at a stupid resolutionthe speed painter runs at it almost entirely down to how complex your layer stack is.
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In this example the stack is simple.