Hi, I'm Yaroslav Suprun, Senior 3D Environment Artist experienced on environment & realistic props hard surface modeling technique for over 8 years, optimize geometry for game engines, LODs, baking, layered and classic texturing pipelines.
I'm skilled in:
- High / low poly modeling hard surface & organic objects
- Sculpting
- Retopology
- LODs
- UV mapping
- Baking texture maps
- Texturing in classic and PBR technique
- Procedural materials in Substance Designer
- UE4/5 Full asset set-ups (lods/ collisions/settings etc.) / optimisations, level art
- Procedural assets creation technique via Houdini
Software:
Maya, ZBrush, Substance Painter, Photoshop, B2M, Unreal Engine 4, Unity, Marmoset Toolbag, Substance Designer
portfolio: https://kertart.artstation.com
artstation: https://www.artstation.com/kertart
Email: ys.kertart@gmail.com
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