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High poly lantern - Advice needed!

Dinka
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Dinka keyframe
Hey,

I modeled this lantern and made most of the small holes using boolean with a mesh pattern I created. The topology was obviously awful after that, and spent a good time fixing it manually. It's still not great.

Can you get the detail of the holes on a low poly mesh? And make them see through? What would be the best way to do it?

I have access to blender and substance painter & designer.

Thanks for any tips/critiques!

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  • Dihemi
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    Dihemi polycounter lvl 2
    Dinka said:
    Hey,

    Can you get the detail of the holes on a low poly mesh? And make them see through? What would be the best way to do it?

    Hey Dinka,

    One of the most common ways to do this for a prop like your Lantern (certainly if it's a game asset), is to create an opacity/transparency map. You basically keep you basic shape of the lantern but the holes are defined by a white/black texture applied to the opacity/transparency slot of your material or shader.

    You'd lose the geometry's thickness tough, so if it isn't a game asset or has a prominent role in your scene you might opt to keep the geometry with all its holes.



  • teodar23
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    teodar23 sublime tool
    google how to bake textures from high poly to a plane... or just google baking textures with opacity :)
  • Dinka
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    Dinka keyframe
    Thanks @Dihemi and @teodar23 :) I'm really new to 3D and texturing is an area I find difficult, just got substance painter a few days ago and had no idea you could make an opacity map... Thank you very much this was really helpful!
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