Hey,
I modeled this lantern and made most of the small holes using boolean with a mesh pattern I created. The topology was obviously awful after that, and spent a good time fixing it manually. It's still not great.
Can you get the detail of the holes on a low poly mesh? And make them see through? What would be the best way to do it?
I have access to blender and substance painter & designer.
Thanks for any tips/critiques!
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