Nice man, keep it up. I feel you could have added more divisions around the wheel hub, and kept the edges along that area even distance from each other.
Update on the modeling ( engine) - This is the final part of this model that I wanted to make following ref materials relatively close and modeling select parts to make it look& fell complete.
Hey! So I use first the Agisoft Metashape delighter , then in Photoshop - Camera raw filter to crush the headlights and finally I will manually delight leftover highlights using clone stamp brush
Replies
https://sketchfab.com/3d-models/rigged-and-textured-mid-poly-soldier-29883983eddd4808a4f90aec5ca57f16 <<< LInk to the soldier free 3D model im using for scale reference
WIP on texturing from the photoscan
WIP on Texturing
Progress review
Update on the modeling ( engine) - This is the final part of this model that I wanted to make following ref materials relatively close and modeling select parts to make it look& fell complete.
WIP
WIP on transferring the diffuse colors - All the artifact on the the diffuse map will be fixed with clone stamp brush
Trying out Marvelous Designer
Update on interior & exterior - Diffuse texture only
Work in progress on story telling --props ( the AK is free model form sketchfab - retextured)
I used marvelous designer to make the tossed tshirt and the other fabric
Tires photoscan
- lower Highlights multiple times