Hi folks,
After being inactive for several years from this wonderful community I wanted to begin sharing and learning again from you all
![=) =)](https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png)
Here is my new personal project I have started. A small scene for now I am focusing on doing a few benchmark props and decide where the scope of this project goes. It is an Alchemist's study where a particular transmutation went horribly wrong for the Alchemist.
![Image: https://us.v-cdn.net/5021068/uploads/editor/bc/fybg0xh4xld9.jpg](https://us.v-cdn.net/5021068/uploads/editor/bc/fybg0xh4xld9.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/4j/43fzsm69nvlh.jpg](https://us.v-cdn.net/5021068/uploads/editor/4j/43fzsm69nvlh.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ri/fl6arrislgjp.jpg](https://us.v-cdn.net/5021068/uploads/editor/ri/fl6arrislgjp.jpg)
The concept art I'm using for reference was created by Lo Yi.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ti/83lvziogjwu2.jpg](https://us.v-cdn.net/5021068/uploads/editor/ti/83lvziogjwu2.jpg)
The chair is the first asset I am creating to finish as a point of reference for the rest of the scene. Currently this is the high poly I need to do a sculpt pass, for the eagle feet, ornate features and seats. Ideas for pushing this asset particularly from the angles viewed from behind & sides would be great.
Feedback is highly appreciated!