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[WIP] Alchemist's Misfortune

Hi folks,
 After being inactive for several years from this wonderful community I wanted to begin sharing and learning again from you all  =)

Here is my new personal project I have started. A small scene for now I am focusing on doing a few benchmark props and decide where the scope of this project goes. It is an Alchemist's study where a particular transmutation went horribly wrong for the Alchemist. 






The concept art I'm using for reference was created by Lo Yi.



The chair is the first asset I am creating to finish as a point of reference for the rest of the scene. Currently this is the high poly I need to do a sculpt pass, for the eagle feet, ornate features and seats. Ideas for pushing this asset particularly from the angles viewed from behind & sides would be great. 

Feedback is highly appreciated!
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