Heya, this is my first original 3D environment scene made in blender (used base image textures not made by me on most materials and adjusted them to my needs). Would really appreciate some constructive criticism, I'm really trying to improve and practising everyday
Any pointer to a good learning resource would be great as well!
What I'm struggling a lot with:
1. General light and composition
2. Keeping the amount of polys low
3. Materials. Is Substance the only way to go or?
4. Post-processing. Do I need to get photoshop as well?
Thank you for any responses!
Replies
For the general light and composition you are just going to have to practice, practice, practice.
I actually enjoyed this video on the subject. https://youtu.be/jsN0LBgrj14
It's from the recent feudal japan environment challenge on artstation.
The amount of poly's I would say push it a bit. If this is all your scene consists of then you have a lot more room to play around it. Unless your goal is to just keep it low in general. Personally I would say push the poly count especially if you can get more detail and form out of it.
To do your textures you can use pretty much anything. This I think is all about personal preference.
For the post-processing I would say you don't need Photoshop unless you maybe want to do some colour correction/grading. Unless you mean doing touch up work then I would advise against it.
What are you using for your render?
Other than that this looks really good. The stone material looks a little soft though
This is just rendered with the Cycles engine in Blender, going to play around with game engines soon once I've increased my knowledge of 3d art in general a bit more.