Hey Everyone! This is a ZBrush character bust study I sculpted from a reference, the original concept image created by Alexandra Semushina who's profile is linked below. I would appreciate any feedback about my sculpt! https://www.deviantart.com/sedeptra/art/Deer-god-428942702
This is a Camel-Chameleon creature I designed for a hybrid animal project! The model was sculpted in ZBrush, textured in Substance Painter, and rendered out with Marmoset Tool Bag.
Just finished up my last project before spring break! Here is an awesome sword I got to model for one of my classes based on concept art (link to reference below). This project was a challenge but I am happy to call it finished!
Low poly sculpt done in Maya. High poly sculpt done in Zbrush. Texturing done in Substance Painter. Rendered using Iray in Substance Painter.
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This is a Camel-Chameleon creature I designed for a hybrid animal project! The model was sculpted in ZBrush, textured in Substance Painter, and rendered out with Marmoset Tool Bag.
Low poly sculpt done in Maya.
High poly sculpt done in Zbrush.
Texturing done in Substance Painter.
Rendered using Iray in Substance Painter.
Original Reference:
https://www.deviantart.com/suburbbum/art/Swordssss-552898046
Wrapping up the semester with a mystical fantasy game environment.
Low poly sculpts done in Maya.
High poly sculpts done in Zbrush.
Texturing done in Substance Painter.
Rendered using Unreal Engine.