For one of my finals this semester, I modeled a sword. Made the block out in Maya, high poly and sculpt on Z Brush, Textured on Substance Painter, and rendered on Substance Painter.
My last 3D project for the semester. I Blocked out in Maya, Sculpted in ZBrush, Baked and Textured in Substance Panter, and then finally put it in Unreal Engine 4.
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