Blocked out the antlers in Maya, then brought them into Zbrush to append to the head and to sculpt in some detail. Afterwards, I brought it into Substance painter to texture, and lastly, rendered it out in Maya with Arnold. Background painted in Photoshop
Replies
Textured in substance painter
Human sculpted in Zbrush
Rendered with Arnold
Modeled in Maya
Modeled in Maya
Modeled in Maya
Modeled in Maya
Monkey and spider mashup
Rendered in Marmoset
Shield and master sword
Blocked in Maya, sculpted in Zbrush, textured in Substance Painter, Rendered in Iray
Stylized head
Sculpted in Zbrush
Base modeled in Maya, sculpted detail in Zbrush, textured in Substance Painter.