Hi there! I'm currently a student in my last semester of studying animation. My focus is on Architectural Modeling. I'm putting together a portfolio for my class and I am looking for advice and critiques on a couple of pieces from previous classes. I would like to include them in my portfolio but they need some improvement first, so if anyone has any suggestions I'd really appreciate any input!
Moving this from Career and Education to 3D Art Showcase and Critiques, the right place to seek feedback. If you have specific questions about how to get work, then feel free to make another topic there.
I agree that the lighting and materials need some work. I will be sure to go back and edit those and add the ceiling and fireplace cap as well. I did use reference photos, but looking back I think I could have added more details and I should have used the references to texture things more accurately. Thank you so much for the feedback!
Textures and details don't matter as.much as overall material quality at this stage. Look carefully at how reflectivity works with your materials, that has a huge impact on realism. Glossiness.
Your roof texture is looking really weird. Almost like the normal map has an inverted channel. Also it, and some of the other textures are not lining up well with the models they are on. I think modeling and UVing things in a more structural way would help boost the realism. Also adding some trim could help hide awkward seams, like gutting on the roof. But lining up the UV shells better would still be necessary, with or without adding trim pieces. Basically, just double check your UVs wherever you have 90 degree angles.
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The interiors look like they have no ceilings. Make sure to add them. Plus the fireplace needs a cap.
Are you using reference photos to compare against? You should!
And lighting is also huge.
Visual Aid: