Hi there, and welcome to my sketchbook! My name's Daphne, friends also call me Dan or Invader, and I am a current sophomore at the College for Creative Studies in Detroit. My specific areas of interest include game design as a whole, though through recent exploration I am individualizing myself as a 2D/3D environment artist, along with a focus in lighting and story script writing/narrative development. Over the last year I've taken my first dive into 3D modeling, and will primarily use this sketchbook for such work as it is my least developed skill. My goal is to improve dramatically as a 3D artist as I reach the end of my span at CCS, so critique here is not only greatly appreciated, but encouraged and sought after!
Thanks for taking the time to look at my work! Hopefully in due time this sketchbook will be full of a variety of different projects in the coming weeks and months.
Best,
Daphne
Replies
Concept art for this model's design can be found here, and all credit in this regard goes to Tundra Rudin: https://www.artstation.com/artwork/b6RkG
This project utilized Zbrush as previously described, with some base modeling done in Maya prior. All images were rendered in Maya as well, with some minor touch up in Photoshop.
WIP Stylized Tree for an upcoming project: a majority of the inspiration for this style comes from Animal Crossing. Plan on trying out an evergreen tree next now that I've got the process down.
Third project finished from Game Art 1! Our assignment was to create a prop based of of pre-existing concept art, utilizing the workflow we have developed in class. I had a lot of fun with this project, and it really helped me get used to using ZBrush, and especially Substance Painter. I haven't always been too fond of doing rigorous texture work, but now that I've spent a good chunk of time in Substance, I can say with confidence I can't wait to texture another prop, or anything for that matter!
I used a concept from ROOM 8 STUDIO, which can be found here: https://www.artstation.com/artwork/wYe0V
Been in the process of working on an exterior forest environment based on the blockout posted above, and wanted to get back into weapon making for a bit. Made an Axe for the main villain, Morganne The Witch, that's placed outside her mansion near the shack as an ominous warning.
Final project for Game Art 1 is complete! Had so much fun jumping into UE4 to bring this concept to life, and learned a lot along the way. I have a newfound love not just for foliage, but crystals as well--if that is not evident enough in this piece! I look forward to continuing to work on this project over the summer semester, focusing on learning more about foliage and creating the cabin interior.
First project with my independent study is to model a hero prop from reference. I've been working mostly on environments or dioramas with my other classes, so it's nice to have some practice with a single piece. The concept was created by Epic-Soldier, "The Conqueror" found here: https://www.deviantart.com/epic-soldier/art/Fallen-angel-and-the-Conqueror-CLOSED-610418887
Working on a project that's really helping me think modularly, and I'm taking the time to really get into making a trim sheet and other tileable textures I can be proud of. Here's one that I worked on today!
Been working in Designer a bunch lately, and had a little happy accident while making some sand that lead to...lava! I saw it and went for it, haha. Second image was the first go around, first image is after I decided to give the unexpected experiment some more love.
Original Concept by EllipticLeaf via EllipticAdopts: https://www.deviantart.com/ellipticadopts/art/WeaponAdoptable-FORA-1-CLOSED-625623372
Full Breakdown: https://www.artstation.com/artwork/YedJ2w
Artstation breakdown: https://www.artstation.com/artwork/480Gwn
Original concept by Felix "Moose" Gallo: https://www.artstation.com/artwork/L21Okr?commentId=5023975
Direct link to Felix's Artstation: https://www.artstation.com/felixgallo