It'll work, but it's also extremely wasteful. For a shape that simple you don't need anywhere near that many polygons. Do a google image search for "lowpoly axe" and you'll find plenty of examples.
I would say no... Look up how other people do it. Its not the polycount that is too high but the amount of detail relative to the polycount is very low. If it would be some fancy axe with many details, it could be ok but this is far from that. A realistic tris count for this asset would be like 2-3k tris but it could be done with even less.
It'll "work" in a vacuum, but if everything in the game is produced like that, you will make polygonjesus sad. This is a much better example range of poly use https://www.artstation.com/artwork/zgL2
It'll "work" in a vacuum, but if everything in the game is produced like that, you will make polygonjesus sad. This is a much better example range of poly use https://www.artstation.com/artwork/zgL2
More importantly you'll incur the wrath of a technical artist. We're slow to forgive and even slower to forget...
Do what Alex Javor says. Its precisely the right thought process.
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We're slow to forgive and even slower to forget...
Do what Alex Javor says. Its precisely the right thought process.