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GDI Hover MLRS - Redesign (Finished)

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MarkusB triangle
So this will be the first time documenting my process on Polycount. I'm working on a redesign for the GDI Hover Tank MLRS from Command & Conquer Tiberium Sun.
I created the concepts my self. I want to turn it into a game-ready model using Blender and Substance Painter next.

Since I don't do too many game models at work, I was wondering if someone can tell me what the polycount should be. I aiming for something close to the models in World of Tanks 1.0.


Full Res: https://www.artstation.com/artwork/DxR4KE

For the initial sketch, I used Blenders Greaspencil to get a good feeling for the proportions. Then I painted over it in infinite painter on my ipad.


Also here is the original design from 1999:


Looking forward to posting the first 3d WIPs and getting some feedback along the process.

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  • MarkusB
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    MarkusB triangle
    So here is the first update, basic shapes are done. Not sure about the shape of the rocket tanks, any opinions?
    Next, I have to figure out the details.





    Any kind of feedback is greatly appreciated!
  • MarkusB
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    MarkusB triangle
    Here is a little update, the highpoly is almost done.
    Next, I will be working on the lowpoly and figure out the final details of the Highpoly.


  • MarkusB
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    MarkusB triangle
    So after being occupied with a lot of other things I finally get to post an update. I managed to get my bakes in Substance Painter done.
    In order to save texture space, I only bake half of the mesh and mirrored most elements that won't need readable text etc. I'm using two texture sets 4k each.
    I haven't done this process in a while so I made a whole lot of mistakes along the way. After redoing the UVs three times I'm finally happy with the result.



    Here is the full lowpoly model:

    Texture: 2 x 4k
    Polycount: Tris 25.264k


    Looking forward to post the final textured version!
  • MarkusB
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    MarkusB triangle
    So finally I'm proud to show off the final result. It took me forever since my schedule doesn't allow me to put in the hours I would like to and also I'm very rusty when it comes to creating full game-ready models.
    The final model takes up two 4k texture sets.
    Please check out more renders in full res on my Artstation:
    https://www.artstation.com/artwork/rR6QNm





    Please check out more renders in full res on my Artstation:
    https://www.artstation.com/artwork/rR6QNm

    Feedback is heavily appreciated!
    Thank you!
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