I’ve got a village scene set up with real-time directional light and a real time skylight. I’ve manage to get the look I want outside.
However when it comes to inside a house it is pitch black bar some tiny areas where light comes through some windows. I’ve added some lights in there for candles but they are either perfect intensity and don’t reach far enough or are too intensive but have perfect reach.
Adjusting the skylight intensity was the first thing I tried, however it affects outside too much and makes it look over exposed.
I’ve also messed around with the direction light shadow strength, it works well if I put it to .9, but again it ruins the shadows outside by making them too bright.
I’ve tried added a post processing volume and even with a decent fade it’s too obvious and makes it look like an auto exposure feature.
Lastly I’ve tried turning off shadows on the skylight, but that just makes everything look awful.
I see that fortnite is done completely on real-time lighting yet they have a perfect balance of indoors and out
Replies
What does yours look like? I am using totally dynamic lighting.
Here's how it looks