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Dark Underground Subway tracks and platforms.

polycounter lvl 6
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Joseph_A_Gagnon polycounter lvl 6
Hello Community! 
Here's rendering of an underground subway system; in which, the screenshots were rendered in unreal engine. I was hoping posting here will drive my motivation on continuing this project. 

Software used in the project: Maya, unreal engine, substance designer and painter.



critique and criticism are welcomed! 

I will post updates on progress often.

Replies

  • teodar23
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    teodar23 sublime tool
    hey man!
    looks good so far, but:
    1. If a room has any light source in it it doesn't have any pitch black areas.
    2. Those bushes need some adjusting, maybe look into making them in layers if you know what i mean
    3. Cables should have some hinges that hold them in place and maybe more polys
    4. Ground meshes under the metro lines have a sharp edge to them, google depth blending
    5. Maybe add some decals of dirt on the floor and graffiti on the walls to break up the repetition
  • Joseph_A_Gagnon
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    Joseph_A_Gagnon polycounter lvl 6
    teodar23 said:
    hey man!
    looks good so far, but:
    1. If a room has any light source in it it doesn't have any pitch black areas.
    2. Those bushes need some adjusting, maybe look into making them in layers if you know what i mean
    3. Cables should have some hinges that hold them in place and maybe more polys
    4. Ground meshes under the metro lines have a sharp edge to them, google depth blending
    5. Maybe add some decals of dirt on the floor and graffiti on the walls to break up the repetition
    Thank you for your reply! I tried to apply a few of those recommendations, but need a little more time to apply them all, so bear with me! :P

    I do have an update. I would like to show the community the modular building blocks.

    Here's another example. I know its a bit too dark!


  • Joseph_A_Gagnon
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    Joseph_A_Gagnon polycounter lvl 6
    Hello teodar23, I also readjusted the bushes as you recommend. "here's the image... the right to is updated version and the left is the old one,

    I added a bit more fluff and geometry to the actual base of the bush. its not just a simple 
    rectangle anymore. 
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