Hoping someone can help me
When I import my model into Toolbag, the UV seams are visible, even with the default shader on, with no maps plugged in, and are still visible if I plug in an albedo
![](https://us.v-cdn.net/5021068/uploads/editor/ys/hnky18cbd007.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/vz/ulp4v3i786j4.jpg)
I sculpted the original mesh in Zbrush and retopologised in Maya 2020. There aren't any visible issues in any other software, just toolbag and I have no idea how to fix it.
Here's the high poly, just in case you need it for reference -
![](https://us.v-cdn.net/5021068/uploads/editor/su/ii9yvn8ih7wr.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/9p/ybab1moib7zi.jpg)
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