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Visible seams on model in Toolbag

Hoping someone can help me

When I import my model into Toolbag, the UV seams are visible, even with the default shader on, with no maps plugged in, and are still visible if I plug in an albedo

I sculpted the original mesh in Zbrush and retopologised in Maya 2020. There aren't any visible issues in any other software, just toolbag and I have no idea how to fix it.

Here's the high poly, just in case you need it for reference -


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