Hoping someone can help me
When I import my model into Toolbag, the UV seams are visible, even with the default shader on, with no maps plugged in, and are still visible if I plug in an albedo
I sculpted the original mesh in Zbrush and retopologised in Maya 2020. There aren't any visible issues in any other software, just toolbag and I have no idea how to fix it.
Here's the high poly, just in case you need it for reference -