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[Full Time] 3D Artist - Ulm, Germany

SIMMY
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SIMMY polycounter lvl 5

Description

TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable.

We love to work with people who want to bring original and amazing ideas to life to craft extraordinary experiences and are seeking a like-minded 3D artist who can bring their knowledge and experience to the team.


Key Responsibilities

  • Working closely with the Lead Artist to ensure all assets maintain quality and most importantly consistency across multiple projects.

  • Implementation of feedback given by the Lead Artist.

  • Building props and/or environments as part of a multidisciplinary team and to ensure that it conforms to the defined technical and artistic requirements.

  • Communicate effectively with artists, programmers and other team members.

  • Contributing ideas to help improve workflows and Projects across TriCAT


Requirements

  • Strong understanding of 3Ds Max and Unity 3D.

  • Strong understanding of texture creation/authoring tools such as Substance.

  • Knowledge and/or experience with PBR

  • A positive collaborative and professional working attitude.

  • Must be self-motivated.

  • Able to prioritize and multitask.



Pluses

  • Degree in 3D design, Computer sciences, Game design or similar.

  • Experience in architecture, interior or industrial design.

  • Experience using Zbrush for organic shapes.

  • Worked with the new Unity 3D render pipelines (Universal & HDRP)

  • Experience with lighting inside Unity 3D


Additional information

This is on-site position only

Please email your portfolio & CV to steven.sim@tricat.net



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