Hello everyone, i'm having an issue in substance painter while baking textures. I want the model to be one mesh with an atlas UV map and not exploding the mesh (separating in different meshes and bake by mesh name), but when i bake the textures, the normals from one UV island passes to other, and the UVS aren't touching, but the meshes are.
When I do this with the mesh exploded and by mesh name there is no problem.
what causes the bake to do this?
cheers!.