My name is Natalie and I am a 3D artist.
I specialize on organic stuff, especially characters (humans, creatures, etc) but can make props as well. I mostly work in: Zbrush, Autodesk Maya, Marvelous Designer, Substance Painter, Substance Designer, 3DCoat, Photoshop, Unreal Engine 4, Marmoset Toolbag 3, Mari . I am experienced with gamedev pipeline:
- high poly sculpt
- UV unwrapping
- baking maps
- blendshapes/morph targets
I also make 3D miniatures for 3D printing.
You can freely ask me to make 3D models from scratch (including making 2D concepts).
out my other works here:
prices are reasonable and they can be a fixed rate or per
Email: [email protected]