For my next character I´m doing Brendan Fraser´s character Rick o´Connel from the mummy films. This is what I´ve got so far. Everything was started as a dynamesh sketch in zbrush and then retopo´d in maya. I started making a basemesh before I decided the character so the physique doesn´t quite match but I´ll work on that when the face is further along.
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do you have an idea already how you gonna do the hair?
@Phoenix995 thanks! yeah I´m currently making the textures using xgen/coiffure and i´m gonna place them in maya using GS curvetools which I bought the other day
screens from unreal as usual
I'm pretending to recriate the firts game on Unreal Engine 4
https://www.deviantart.com/sangrento55/art/HighresScreenshot00002-870617808
https://www.artstation.com/artwork/L308ZA