Hi, I'm trying to model bag end interior in blender and then import it to unreal, but I'm having trouble understanding how am I supposed to model these curved walls, they should all be 1 piece but how am i supposed to achieve it, I'm talking about this
https://imgur.com/a/9EPttCc
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Also by working with a modular workflow, you breakdown the scene into it's smallest repeatable pieces so you only have model each thing once. That way, if you spend a little time planning ahead, you don't have to spend lots of time modeling the same things again and again,
Here's an example of how someone can quickly put some walls floors and ceilings together with just a hand-full of modular pieces so they can spend more time on set dressing and unique assets. It's a speed'level design video just to give you an idea of the whole process. If you need more of a tutorial, there are tons out there. Just search "Modular Design UE4"
https://www.youtube.com/watch?v=dQyURLOPZr0