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Zelda is pissed!! Breath of the Wild

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GeorgeCrudo interpolator
Hey all! Wanted to share some WIP and see if I can get some feedback on this piece. I'm sculpting Zelda from BOTW based on a concept by @lazydayzdrawz
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I'm exploring the piece in 3D and trying to figure out what I'm doing with the legs. I originally liked her legs together to kind of reinforce her being formal while still throwing a bit of a temper tantrum


However I was worried this might not feel dynamic enough. I still want to add some tilt to the shoulders/hips but I was experimenting with different leg positions. The one below is an attempt to stretch her legs a bit. It feels a bit more "stabalized" but I think it loses a little character.

Another experiment is trying to cross her legs almost as if she's mid stomping her foot down. I feel like this has the potential to be dynamic and still keep that sort of rigidness but it also looks a bit awkward so I'm not sure if it's worth pursuing.


What do you guys think? Any thoughts are greatly appreciated!

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