Hi !
I create a new PC.
msi z390 a pro
gigabyte GTX 1660 super
16 GB ram.
I5 9400F
In substance Painter i have active the buttons IRAY HARDWARE: CPU and GPU. But when i go in rendering mode iray (f8) if i see the ACTIVITY in windows 10, RAM and CPU go high 70-80 % but GPU is at 0% .
remains at 0% any work I do in substance painter. although the work is very large, the GPU does not work.
I have NO other GPUs in the pc, neither onboard nor additional. the GPU works correctly in all programs and games.
I have already fixed the registry by adding the keys to edit the TDR values of the Registry
Any idea? TY
Replies
Iray can fallback on the CPU if it tries to load a scene that can't fit in your video ram though, so that could be the issue. How's the rendering speed in Iray? If it's on the CPU fallback, it would be noticeably extremely slow to render.
RAM go up to 90% the speed of render si very very slow for 350 samples Slow to open the scene. In viewport i can work fine, but the rendere is absolutely slow, and i can't change the view in render mode because is very LAG.
The scene is a city DIORAMA many TEXTURE SET (but not too big, 10 or 12 2k texture the other 512 for little objects, in blender i don't have problem) many texture 2k max.
EDIT: i try with my another OBJECT. SAME . GPU go 7% and then go to 0%.
Here the image on a big scene. Also here, 1.00 minute of render, and the usage of GPU is 0% . But we have 246 iteration calcolated in 1.00 minute. Is impossible because the GPU render is more fast i think? i don't known.
however the scene is strangely too heavy. There are no height maps or normal maps, it's only color maps. Only the buildings are in 2048, everything else is under 1000(many 512 size map), yet the work is very heavy. Blender instead renders it in a few minutes.
Ho
Very ty Jerc for your help. Have a nice day.
EDIT: just checked my log and somehow I set displacement subdivs to 32(slider maximum) and it crashed the GPU and fellback on CPU.