Hey folks.
I've decided to participate in the Graveyard Challenge hosted by CG Boost.
https://cgboost.com/graveyard-challengeI didn't wanted to create a normal graveyard, but to bring it to the next level and be creative. Recent fire in Australia and the pricture below inspired me to make a scene of burning forest. My thoughs of this project are that burned forest is like a graveyard for many animals that died in the fire. The pricture shows a single tree waiting for the fire to burn it - this will be the graveyard of this tree. This is my interpretation of the challenge topic.
Lastly I'm also in to stylized art and I want to improve in this field, that's why I'll be making this scene more stylized/hand-painted. I'm still on the way of figuring the stylized workflow. I'm mainly confused what textures should I use, but in this project I've decided to go with only diffuse hand-painted textures without any normal maps (unless I'll change it later on).
I'm open for any critiques or help from you side
Thank you,
Adi
Here's the image I waas inspired by. If I'm not wrong the pricure was taken by Mats Petersson.
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Here's some of my progression. 2 days left...
Scene preview in Unreal Engine.
I've made my first 3 hand painted tilable textures in Photoshop.
Forest ground (moss).
Burned forest ground.
Bark texture.
Keep going.