Hey polycount, my first post here
!
Recently, I started to work on a conceptual underwater environment. It is currently at a, let's say, mid-early stage. I'm currently fleshing out the atmosphere and lighting. I wanted to heard about your opinions and critiques about the scene, the atmosphere, which shots you liked and compositions etc.
I'm using Megascans for the textures and meshes and some assets are from marketplace, lighting is realtime without raytracing.
These are some shots and shot varieties from the scene
And these are some of the references that I'm using.
Next, I will detail out and fix materials of the soil underneath the tree first, then gonna work on water bubbles, distortions and caustics caused by the sinking of the tree and the soil then detail up the parts which needs some love. I may also find some new angles to work with so these are not the final angles for the shots
. Thank you for your time!
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