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Witch Hunter Carriage (Critique Welcome)

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guimarconi polygon
Hello people !
It is the result of some study I´m dedicating my time last months. Inspired in Xavier Ward concept - https://www.artstation.com/artwork/lyRWG

It was very exciting and gratifying to study pipeline to games. I discovered how powerfull can be the Blender, and confirm that it is always incredible to work with Substance Painter.
This was my first contact with Unreal Engine, and I have discouvered how powerfull and funny is to use this, it was so good.

Some times it was very hard and I almost gave up, but when I reach the result it was really gratifying.

I need to thanks some people for some valuable tips during the process:

My mentor in this study was Felipe Marques (https://www.artstation.com/felipemarques)



Turntable: https://www.youtube.com/watch?v=IGKMcBf5y_A


Scene 360º - https://www.youtube.com/watch?v=ftZdOXfssAQ


Details:


Highpoly:


Moodboard:


Blockout | Blender


Substance Overview:


Unreal:

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