or... 'if i get this finished, it'll be a miracle'
This will be my second full HP character so i'll be bumming advice off anyone as soon as i get beyond the sculpt - i fear retopology!
I'm working from Johannes Helgesson's excellent concept here:
https://www.artstation.com/artwork/oOG1Wzhere she is so far. I've a lot to do and the proportions will all be changes once i get the meat of the sculpting done but i just wanted to make a long-ass WIP thread on it.
Replies
https://www.dropbox.com/s/h9k9k52d3tqjllf/AC_BeadChainBrush.ZBP?dl=0
- Face feels a bit blobby and not as defined as it could be. Is that part still WIP?
- Back of the cape has some obvious symmetry/butterflying, can you break that up at all?
the face is a WIP, yes but i'm not that good at them so she'll take a while. I'm struggling making something which looks stylised and still keeps the facial landmarks. Looking at Shane Olson's work and a ton of comics to try and figure out the form. Any advice or tutorials you know about which could help would be brilliant!
The back of the cape is mirrored, yes. I'm going to plead neeewb on this though because this is my second full character. I didn't want to take up too much of the texture sheet with an asymmetric cape. Would you suggest that i do? Again, I've done one previously with a cape but it was mirrored and minimal on the UV space.
Any help/advice would be excellent as i'm ok at the sculpt part (day job in miniatures) but the rest is still very unfamiliar.
Can anyone point out to me where i'm going wrong. It's like i'm sculpting and my brain is saying 'yep, that's fine' but my eyes are going 'whaaaa? that's nothing like what you want!'
Here's what i'm after:
Here's where i'm at
And, for some reason, here's the body without a head... because!