Hi! I’m conducting some research for a startup and was hoping to get some answers to the following questions:
Does your organization, or you as an individual, have concerns over sharing assets and creative content?
What security processes are currently in place for sharing data?
Thanks in advance!
Replies
When it goes to the GPU it's just a stream of vertices. Easy to intercept. Models have been ripped from games, and web viewers since forever.
If you can't attack that, there's no use in trying to lock files.
"When it goes to the GPU it's just a stream of vertices. Easy to intercept. Models have been ripped from games, and web viewers since forever."
This is the problem we are addressing. Past solutions have protected these models in transit, but what we are developing allows the models/assets to be protected in real-time. In short, we encrypt the models and users must receive permissions to access these files. In addition, functions such as save as, screenshots and exports are all protected against.
Of course, as you mentioned, models can still be ripped once a user has access to the file. The more sophisticated side of our technology stops individuals ripping models off the GPU, in addition to GLC scraping and other attempts to defeat the tech.
As far as restrictions go, this can be configured - save as, screenshots etc will not necessarily be blocked, but anything that comes out of the software will also be encrypted.
In addition, it's likely you'd only use the tech on sensitive projects - you may have the agent downloaded, but it will only be effective on 'PolyPort' encrypted files.
Thats what I'm getting as well. Much different than what I was thinking.