I'm not digging the way the skull integrates into the helmet, nor its proportional relationship. It doesn't feel like it's acting as neither a flair, nor the whole helmet, and is just in this awkward halfway space.
yeah the skull seems a wee bit small, might be better to make it bigger and integrate it into the helmet more, have the end of the jaw flair out with were the nose on the mask would be to integrate it more maybe? could even use the nostrils as eye holes for the helmet, it's well modeled, it's just a little awkward from a design point at the moment
Yup. I agree with you guys. I will have to figure out a solution as I get things more solidified. I'll probably bring it down and enlarge it as you guys were saying.
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