I'm building for Web GL via LWRP and can only use a single real time light without lots of flickering issues.Goal:
After my bake pass I am trying to add a bit of a highlight that will pick up things like the metallic/roughness reflections and bounce extra light into dark places that need to be seen and accessed.The Problem:
My issue is that the area I am trying to support with the point light is a long rectangular space so I am losing a lot of the light in the corners and over exposing the center regions. I essentially need the ability to widen the light like the image seen below so I can have a more balanced look.
(This is a screenshot from Unreal, same effect can be created in Marmoset 3)
Is there a way to do this in unity without a third party plugin or a having to program my own point light?