I think the pore details are a bit too uniformly sized. I don't remember the name of this part, but its where one of the tendons runs that makes you smile/grin. And some skin bulges there. I don't think we should see much pores on that part. There are other parts I think should appear smoother, this is just one example.
It is possible to use a second UV channel to make a "detail normal map", which I think might be appropriate. That way if you zoom in real close you can see those tiny pores, but if you are several feet away you really shouldn't see them (because it detracts from a sense of realism).
I've found that a lot of variation in details -- in the color map, normal map, and roughness map -- can do a good job of fooling the eye into seeing realistic detail, even if you aren't super precise in the application. In other words, I am not suggesting to go in an model each pore one at a time, but just mix in more variation overall and then, even if you got a few in the wrong place or whatever, it will just seem more realistic at quick glance.
I think the pore details are a bit too uniformly sized. I don't remember the name of this part, but its where one of the tendons runs that makes you smile/grin. And some skin bulges there. I don't think we should see much pores on that part. There are other parts I think should appear smoother, this is just one example.
It is possible to use a second UV channel to make a "detail normal map", which I think might be appropriate. That way if you zoom in real close you can see those tiny pores, but if you are several feet away you really shouldn't see them (because it detracts from a sense of realism).
I've found that a lot of variation in details -- in the color map, normal map, and roughness map -- can do a good job of fooling the eye into seeing realistic detail, even if you aren't super precise in the application. In other words, I am not suggesting to go in an model each pore one at a time, but just mix in more variation overall and then, even if you got a few in the wrong place or whatever, it will just seem more realistic at quick glance.
Thanks! Great advise! I will keep it in mind for next character!
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Thank you! The character is rendered in Marmoset!