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high dynamic range
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Ashervisalis high dynamic range
Hey PC,

I've finished the modeling portion of my Starcraft missile turret. However, since I've landed my job as a modeler (no textures), I've been solely practicing my modeling for high poly/film. Here is a concept by Mathieu Leyssenne which I aim to recreate. Excuse how long this is going to take me, as after I am done this, I will be going back to UV (ugh) and texture the turret before moving onto texturing this one.


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