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Skin Shading with Arnold. Need help

polycounter lvl 4
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jamilahmmed polycounter lvl 4
So i have created these maps for my skin shaders (diffuse,sub-dermal,epidermal,displacement,primary spec and secondary spec) .

I have never worked before with non-pbr workflow . How do i connect them in aiStandardsurface material node?( though i already done with the first 4 maps, but now having trouble with the specular maps )

It would be much helpful if there is any article/tutorial about it.

Thank you


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