I'm working on a small set of modular building assets, like walls, floors, pillars, etc. I'm using measurements from the building industry (drywall size, stud distance, etc) to make sure my scale is correct. I'm also using cm as my unit in Blender. However, when importing the assets into UE4, the scale seems off.
How do you guys deal with that? Do you change the player scale in UE4? How can I change that? Or do you change your assets to match the engine, even though if the measurements don't make sense in their real-world counterparts?
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Im trying to model some stuff to real world scale and in front of UE4 manequin it always look smaller.
Probably the best idea yould be modeling a character first, and then modeling everything else to match his sizes and proportion.