Hey, polycount!
Long-time no see! I've come here again after a big pause in my personal CG research period. And here is my latest project I'm gonna finish (this time, hopefully).
Here is the
plot.
I've got a big-time playing Lineage 2 back in my childhood, which was extremely touching, epic, and sometimes even really personal experience. I've rolled through the 2-3-4 chronicles and finished my journey somewhere near the Interlude. Got a hella big amount of memories and screenshots.
Not so long ago I've started to research the Unreal engine. thought that it might be great to re-create something from my childhood. So why not Dion castle town?
Before starting the project I've made a little research, divided the town into several parts, cut houses into some re-usable modular parts (visually, of course), and also made a naming system that will help me not to lose anything in the process.
Here is my progress so far:
Blocking out phase-1
![Image: https://us.v-cdn.net/5021068/uploads/editor/n0/rzzxp4urnj9m.jpg](https://us.v-cdn.net/5021068/uploads/editor/n0/rzzxp4urnj9m.jpg)
Blocking out phase-2, also added some basic landscape materials
![Image: https://us.v-cdn.net/5021068/uploads/editor/sg/o2e1mzvktc7k.jpg](https://us.v-cdn.net/5021068/uploads/editor/sg/o2e1mzvktc7k.jpg)
Blocking out phase-3, added some height to the landscape, the whole city is blocked out.
![Image: https://us.v-cdn.net/5021068/uploads/editor/sy/vxs4g7xvpd8j.jpg](https://us.v-cdn.net/5021068/uploads/editor/sy/vxs4g7xvpd8j.jpg)
A1, draft
![Image: https://us.v-cdn.net/5021068/uploads/editor/g9/tpo1twybc2v3.png](https://us.v-cdn.net/5021068/uploads/editor/g9/tpo1twybc2v3.png)
A1, Scene testing
![Image: https://us.v-cdn.net/5021068/uploads/editor/36/secqzvfhdh7v.png](https://us.v-cdn.net/5021068/uploads/editor/36/secqzvfhdh7v.png)
A1, Materials, and decals testing. White gradient near the ground doesn't look promising =\
![Image: https://us.v-cdn.net/5021068/uploads/editor/9y/le6c6woysy11.png](https://us.v-cdn.net/5021068/uploads/editor/9y/le6c6woysy11.png)
Here is the part I've discovered I've extremely failed the original proportions
![Image: https://us.v-cdn.net/5021068/uploads/editor/77/o3p853330qql.png](https://us.v-cdn.net/5021068/uploads/editor/77/o3p853330qql.png)
A1 version 2,0, new roof, more details, decals, and materials. Cops won't recognize you!
![Image: https://us.v-cdn.net/5021068/uploads/editor/jm/iwaqydvmbqrj.png](https://us.v-cdn.net/5021068/uploads/editor/jm/iwaqydvmbqrj.png)
A1, version 2.2. Done with it, for now at least, switching for A2 now.
![Image: https://us.v-cdn.net/5021068/uploads/editor/pc/mv1heaja1brg.png](https://us.v-cdn.net/5021068/uploads/editor/pc/mv1heaja1brg.png)
What else I'm planning to do with the city:- Discover the possibilities to do NPCs
- Add more details to make the city alive: more assets that will suit the atmosphere, particle systems, texture and model variations, everything controllable of course.
- Experiment with the lighting, a lot. Maybe even try raytracing, but not sure yet.
I see there are still some things to be fixed, but they are minor. Anyway, C&C welcome and I hope you like it so far. Would be great to hear your own L2 stories along with the feedback
![=) =)](https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png)
This is a pure non-profitable fan project made for fun and practice.
(btw, I was surprised when I've discovered the thing that Lineage2 was made using the old Unreal Engine. lol)