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Help! Weird artifacts on model with displacement

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Hey,

I've got a really weird problem with my vray displacement.  I use 32bit displacements extracted from zbrush all the time but for some reason this time I'm getting major artifacts when rendering in vray for maya (almost like the lowest sub div is showing through)

I cant seem to figure out whats causing this off looking artifacts when rendered. I thought I might have been using too low a sub div for extraction (sub div 2 out of 6) and that would be the reason the displacement isnt working, but I've tried extracting disp at higher levels and get the same artifacts,  Could anyone shed some light on it if they've encountered something similar?










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