I'm sculpting detail on my high poly version of my gun model and came across an issue where I cant export normal maps out of Zbrush after Zremeshing.
So far my process has been:
- Import low poly
- Create poly Groups
- Subdivide (with smooth modifier off) 4-5 times
- Subdivide (With smooth modifier off) 1-3 times
- Sculpt detail
The reason I'm doing this is to even out the polygons so I can sculpt easier on the model. The downside to this is that subdivisions are required to export normals, but After Zremeshing, I only add two subdivisions as the polycount itself was quite high from the first subdivision before Zremesh.
My model already has UV's but Zbrush doesn't recognize them and tells me to unwrap. When I do the software freezes up and I have to restart it. If I click New from Uv Check, It created UV's entirely different from what I had in Maya with plenty of Overlapping.
I've atached imahes belwo ofmy Maya UVs and then my Zbrush UVs
Please let me know your thoughts.
Thanks In advance!