Hey! I am a complete beginner to UE4, I just picked it up about 2 weeks ago. I've used Unity a bit and have some very basic coding knowledge so with all of that I wanted to try out UE4 and the Blueprint system. I had recently played TellTales Batman series and, from my limited knowledge, they seemed to be blending normal maps based on character expressions - wrinkle maps. So I wanted to give this a go and take a minute to get hands on with UE4.
I wrote up my process over on ArtStation and thought I would give it a share here if anyone has any information that I missed and could help me in the future. It's a lot of text but I tried to break it down as best I could as I was approaching the process purely from an artist's point of view. I know there are things I could improve upon right from the actual blendshape/morph target creation through to the textures brought into the engine, so if I try this again, I know there are ways I could do better!
Check it out on ArtStation
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I knew I could make the normal maps better optimised but I hadn't thought about doing full scrunch and stretch maps, that would be far more efficient.
Thank you so much for the advice. I really want to spend more time learning UE4 in the New Year so it's great to know I can always get advice on here