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Portfolio Presentation and General Issues.

polycounter lvl 9
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MdK polycounter lvl 9
Hey everyone,

I was hoping to get some critiques on my Artstation portfolio. You can see it here:


I was hoping for pointers on if I am consistently going wrong anywhere. I am relatively new to being a 3D Artist professionally and want to try and present my work in the best way possible so any tips/crits would be greatly appreciated. I think some of my sticking points are:
  • Quality of renders
  • Material responses
  • Posing
  • I have other Dota 2 work which was accepted to the game but I'm wondering whether those should take precedence over my preferred Dota 2 work (which was not added to the game) For ref, they can be seen here: https://steamcommunity.com/id/MattKnifton/myworkshopfiles/?appid=570 (accepted items are marked with a green tick)
I'm quite happy to receive harsh crits so no need to hold back on anything!

Here's a quick snapshot of my work:

Thanks a lot for looking!


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