Hi All,
I'm working on my Daredevil environment and came across an issue with pillows I created for my couch model. When I export them out as FBX files for UE4 (4.22), They import as cubes with none of my ncloth detail present. I've deleted my history and froze transformations as well as deleting the nucleus.
Also, when I try to delete the actual ncloth manipulator asset, it strangely modifies my pillow model with half of it being the cube I mentioned above and the other half as the pillow detail.
Additionally, I've been following a youtube tutorial where enabling the shapes attributes in the outliner followed by deleting all assets besides the output cloth in the ncloth asset group helps with fbx exports, this sadly didn't work for me.
I've posted this under technical talk because I'm not sure if it's a Maya issue or Unreal issue.
Not sure what's going on and I haven't been able to find a concrete answer yet. I've attached the images below.
Please let me know your thoughts.
Thanks in advance!
Replies
Maybe by digging into the FBX settings it can be solved but i remember trying it some time ago without good results.